![]() There are a lot of impressive things about the original Shantae! The amount that Wayforward pushed the Game Boy Color hardware was pretty astounding-the sprite graphics are gorgeous, the world is huge and detailed, and the transformations are all a blast to use. The first game in the series was also the first I played, but way, way after it released! I downloaded it on my 3DS on sale a few years ago, after hearing how overlooked it was as a late-Game Boy Color era title. ![]() There are only five games in the Shantae series, each pretty beloved by fans-this is simply how they resonated with me! Alright, let’s get into ranking the Shantae games. Now that I’ve finished the remaining games I hadn’t played, I want to talk about my favorites so you can jump into the series too (every one of them is on Switch-no excuses!). Shantae and the Pirate’s Curse is at a far higher level of quality than the typical eShop game, and with its beautiful graphics and fresh, exciting gameplay, I highly recommend it to any fan of the series or the Metroidvania genre in general.I’m a little obsessed with the Shantae trading cards. However, this game has the quality of a retail title, and it is certainly worth the price that it asks for. At $20, Shantae and the Pirate’s Curse is quite pricey for an eShop title. ![]() The main problem for most potential players will be the price tag. Overall, the story is non intrusive and does its job quite well. There is a good amount of dialogue, but not enough that you will be feeling tired or annoyed by the time you get back to the action. Likewise, although story is not a terribly important part of Shantae and the Pirate’s Curse, it does a good job of continuing the story of Risky’s Revenge. However, none of them were completely terrible, but in my opinion, the graphics far exceeded the music in the presentation department. Although some of the tracks are pleasant, others can become a little repetitive. The upgrades can be bought in any order that the player chooses, and it is quite rewarding to have the ability to enhance your favorite items instead of upgrading upon a set path. This allows every playthrough to be different, which gives a game like this even more replayability than one would normally expect. Once players have acquired a new item, they are able to use their hard earned gems to buy upgrades for their items. Instead of exploring one big island, players are able to spend time away from Sequin Land (which only acts as the game’s hub this time) and go to different islands. Instead, enemies will sometimes drop items that allow the player to gain a one time use of one of the spells from the original, such as the Super Pike Ball. Additionally, as Shantae is no longer a genie, the player is unable to use magic. Instead of only having an item be useful against one boss in one dungeon, the player is required to use their acquired items in new and creative ways to progress. However, in a different take on the Zelda formula, Shantae has players building upon the items they gain during the game. Once they reach the boss of the dungeon, this new item is used to defeat the boss. Each item gives the player an exciting and fun new power, such as a gun that allows for safer, long ranged combat at the cost of attack power. Every dungeon has a large treasure chest for the player to find, which contains a new upgrade. Similar to the dungeons in Shantae: Risky’s Revenge, these dungeons have unique and interesting layouts that will pose a challenge to navigate. Once the player gains access to a dungeon, they must explore as much of it as possible to find all of the secrets it contains.
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